I recently participated in a Pioneer format event for the Magic: The Gathering card game. The prize payout for the event was one booster pack or $3.00 store credit per win. Multiple players asked for packs of Eldritch Moon as their prize for winning at least one match. I asked a few of them why they chose booster packs from Eldritch Moon. The players said they were trying to pull three valuable rare and mythic cards. The specific cards were Collective Brutality, Lilliana the Last Hope, and Emrakul, the Promised End. I watched as each player opened their packs and was disappointed with the cards found inside. While I knew the probability of opening either of the valuable cards was low, I was unsure of the exact percentage. If the players knew the chance for pulling one of the three cards in a booster pack, would they have chosen the $3.00 instore credit? In MTG, trading cards come in sealed booster packs. Each booster pack typically contains one rare or mythic rare card and multiple uncommon and common rarity cards. Most new sets for MTG include 15 mythic cards and 53 rare cards with differentiating abilities. The given probability of opening a mythic rare card in one booster pack is 1 in 8 or 12.50%. Inversely, the percentage of opening a rare in a booster pack is 7 in 8 or 87.50%. While these percentages refer to opening a mythic or rare card, they do not determine the probability of a specific mythic or rare. Additionally, the mythic rare and rare cards in each set vary in demand, playability, and monetary value on the secondary market. You can find calculations and data used in this article here. Determining Probabilities for Opening Specific Rare and Mythic Cards Calculating probabilities for opening specific rare and mythic rare cards is determined by the printing method for MTG cards. According to Gamepedia’s MTG Wiki, current MTG cards print on 11 x 11 sheets. These sheets contain 121 cards. The rare and mythic cards for a set are printed together on one sheet. Print sheets include one copy of each mythic rare and two copies of each rare in an MTG set. Calculating the percentage of opening a specific mythic rare in a booster pack is simply 1 divided by 121 or 0.83%. Pulling a specific rare of out a booster pack is 2/121 or 1.65%. Each booster box of MTG cards typically contains 36 packs. Calculating the probability of opening a specific rare or mythic rare booster box combines 36 tries with the previously stated odds. The calculated result for pulling a specific mythic rare in a booster box (assuming 15 mythic rare and 53 rare cards) is 1 in 3.87 booster boxes or 25.83%. I believe it is crucial to understand how often you are likely to pull a specific highvalue mythic rare when buying a sealed booster box. The probability of pulling a specific rare in a booster box is 1 in 2.21 booster boxes or 45.12%. Finding a specific rare in one booster box is not guaranteed. Probabilities for Opening Value in Throne of EldraineThrone of Eldraine and other new Standard sets typically contain 15 mythic and 53 rare cards. Not every mythic rare or rare in an MTG set is valuable. There are usually chase cards that players want for a multitude of reasons. Using TCGPlayer MID pricing data from MTG Dawnglare on December 11th, 2019, I counted nine mythic and seven rare cards valued at over $3.00. The probability of pulling a valuable mythic rare is 1 in 13.44 or a 7.44% chance. The probability for a valuable rare is 1 in 8.64 or 11.57%. The odds for pulling any valuable rare or mythic over $3.00 are 1 in 5.26 or 19.01% (23/121). To summarize, you have a 19.01% chance of pulling at least the value of a booster pack in the slot for a mythic or rare card in Throne of Eldraine. If you would instead use TCGPlayer LOW pricing to calculate the probabilities for pulling value in booster boxes, the number of mythic rare cards over $3.00 drop to eight and the rare cards drop to four. These numerical changes mean that the probability of pulling any valuable mythic or rare card in a Throne of Eldraine booster pack is 1 in 7.56 or 13.22% (16/121). Probabilities for Opening Value in Eldritch Moon The initial story in this article referred to a scenario of players opening Eldritch Moon booster packs. Eldritch Moon is a small set containing 14 mythic and 47 rare cards. Assuming card sheets follow the same printing method as Throne of Eldraine, the mythic rare and rare slot sheet would have a total of 121 cards. As a result, 108 cards on the card sheet are mythic rare or rare, with the remaining 13 slots containing filler cards. Because Gamepedia does not confirm the sheet’s rarity breakdown further, this is the logic used for probability calculations. Since Eldritch Moon is a small set, the probability of pulling a specific mythic rare or rare card in a booster pack is slightly better than Throne of Eldraine. The probability for pulling a specific mythic rare is 1 in 108 or 0.93%, and a specific rare is 1 in 54 or 1.85%. Using TCG Player MID pricing, seven mythic rare and eight rare cards in the set are worth over $3.00. I included Mind’s Dilation and Game Trail in this count. The probability of opening a valuable mythic rare is 1 in 15.42 or 6.48%. The probability of opening a valuable rare is 1 in 6.75 or 14.81%. The probability of finding a valuable rare or mythic rare in a booster pack is 4.69 or 21.30% (23/108). Note that these percentages are better than Throne of Eldraine due to more valuable rare cards and the smaller size of the set. When using TCGPlayer LOW pricing, the percentages become worse. The probability for opening a value mythic is the same as TCGPlayer MID (including Mind’s Dilation); however, the probability of opening valuable rares decreases. With only four rare cards valued over $3 using TCGPlayer LOW, the probability becomes 1 in 13.5 or 7.41%. The probability of pulling a valuable mythic rare or rare card is 13.89% (15/108). The Probability of Opening Collective Brutality, Emrakul, or Lilliana from a Booster Pack
We now have the information to calculate the probability of pulling Emrakul, Lilliana, or Collective Brutality. There are four total copies between the three cards on a print sheet. The probability of pulling one of these three cards in an Eldritch Moon booster pack is 1 in 27 or 3.70% (4/108). The probability of pulling one of the three cards in a booster box becomes 1 in 1.34 or 74.30%. If you had to choose between $3.00 instore credit or a 3.70% chance of pulling a chase card, which option would you pick? I would be curious if the players would still take an Eldritch Moon pack over $3.00 store credit after knowing these percentages. Many players at a Friday Night Magic event must make a similar decision between store credit and booster packs. I now know the choice per win is either $3.00 instore credit or a 19.03% chance of opening something more valuable from Throne of Eldraine. You may hear other players suggesting always to take store credit. Depending on the price of singles at a local game store, this recommendation is reasonable. I hope being more informed on the probabilities for pulling valuable cards helps you make better prizeout decisions. *The information in this article is my knowledge and opinion and is meant for informational purposes only. I am not a registered financial professional or trying to act as one.* Comments are closed.

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